The future is here. Let's make some games!
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I've been doing a lot of minigames
& participated in various game compos
I've been developing a ruby gamedev lib
for a couple of years.
Web technologies move with an amazing speed. People start to expect no-download, no-install instant game play.
It's still "the language you make popups with" for many people. Which now a days is very far from the the truth.
Jaws uses many of the new amazing technologies that's HTML5.
- Canvas-tag for graphics
- Websockets for networking
- Audio-tag for in game music and sounds effects
Instant no-hassle deployment
No compilation. Instant cross-platform. And as phones/pads are getting more powerful,
they'll run Your game in the future too.
Canvas and clean code
Jaws does all graphics operations via the new HTML5tag canvas.
It's a straightforward and clean method in comparison to CSS/DOM-based sprites that many use today.
I think it's a huge win if gamedevs can look through the jaws code and instantly get a grasp on it.
The canvas-tag is hardware accelerated on Internet Explorer 9, Firefox 4.0+, latest Chrome and most likely in upcoming Safari.